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A unique perspective on the history of Kenya's wildlife.
I was just there and this book makes me want to go back...The book is a must-read for anyone who has been to or is contemplating going to East Africa; Ridgeway does a great job of discussing the history of the region and, in particular, the precarious balance between man and beast. The history of the conservation movement and cast of characters Ridgeway introduces is a wonderful way to learn more about the area and the people and policies that shaped its development. It's the latter focus, however, that makes me recommend the book even to those who've never been and never will be to Africa, because Ridgeway's ruminations about the interaction between man and nature, about what wilderness means to mankind, and, unfortunately, what mankind is doing to the last pockets of true wilderness that remain strike a chord that reaches far beyond the scope of his 250-mile walk. As he points out, North America once was "another Africa" with megafauna roaming wild just as the elephants and buffalo still do in Africa and, if we're not careful, the African wildlife may well go the way of all the large wildlife which mankind has driven to extinction.
In one sense, it's a rather depressing book because at the same time I found myself caught up in the excitement, reliving the adventure and planning my next safari, there's a faint undercurrent of despair, as Ridgeway visits the Waliangulu tribal village and finds their way of life disappearing, as he roams through the Rhino Free Range Area where the nearly-extinct black rhinoceros population is protected. But, as Ridgeway quotes "To despair of the entire situation is a reasonable alternative. But the unsatisfactory thing about despair is that besides being fruitless, it's far less exciting than hope." The excitement, and even the hope, of this seasoned adventurer shines through throughout _The Shadow of Kilimanjaro_ as he strides through one of the earth's last truly wild places.
A great introduction to the issues facing Kenya today

This should be the next Disney or Spilburg movie!!
His best book! Very imaginitive! Fun for all ages!
A book that every child should hear.

A work of art
Fantastic!Of particular interest, beyond the great photography, are the histories and information about each of the park reservations. I highly recommend this book.
A nature lover's must see

The funniest book we have read in a long time
We LOVE Junie B. Jones!!!!
Junie B. Jones is almost Flower GirlI think this is a great book. I like this book. I like this book because it was interesting. I would like children to read this book, not just children but everyone. I give this book five stars.


I laughed, I cried...
Kleenex needed
A funny and sad book...

A great read aloud for primary children!
Fabulously funny read-aloud!
Gooseberry Park

Possibly the best book I've ever read....There are some stories that work on many levels; this is one of them. Just the idea is great: a murder mystery set in a futuristic theme park. Add to this that many people come to the park to physically role play an intense adventure, and you've got tons of elements to deal with--making for a rich story environment.
Add once more to this: a wide variety of detailed characters, including social outcasts, an intelligent thief, a slick security officer, and some "doing it for the dollars" adventure designers and you've got a tale that is simply incredible.
I heartily recommend this book and it's sequels (particularly The California Voodoo Game) to any reader--regardless of what genre they enjoy. I just wish that Niven and Barnes would write another...
An old favoriteThe setting is Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology. A team of players enters the South Seas Treasure Game, one of the Park's frequent live-action high-endurance fantasy role-playing spectaculars, facing off against the diabolical designs of Gamemaster Richard Lopez. All's fun and games until a Park security guard is murdered, a valuable research property stolen, and all evidence points to someone inside the game. Security chief Alex Griffin goes undercover into the game to unmask the culprit. Unfortunately for him, Lopez believes in fair play, and if the Griffin wants to stay in the game long enough to catch the criminal he'll have to overcome the same obstacles as the rest of the team.
Dream Park is in and of itself a fantastic setting, with enough combination of whimsy and high-tech that I wished I could go (and I'm probably not the only one.) What makes the plot work so well is the combination of the mystery-thriller element with the high fantasy adventure of the Game. The players in this game are just as serious about winning as Griffin is about solving his case- there are no prizes at stake, no salaries paid, it's a matter of them doing their best. Their dedication is actually quite touching, and the descriptions of the adventure are so vivid that they're impossible to separate from the "reality" of the Park. It's not a fearful "has technology gone too far" attitude that prevails here (unlike the similar film WESTWORLD), but an appreciation of fantasy and imagination. It helps that the game's plot is in itself intriguing and original, centering around the magic of the Melanesian "cargo cults", and the recovery of a powerful WWII artifact at stake. There are monsters, zombies, and even a riddle contest with a Melanesian god. There's a lot to digest, but it all moves at a brisk and absorbing pace.
On top of it all, though, what makes this book so much fun is its characters. Niven and Barnes have filled the story with people who are real, vibrant, sympathetic, complicated, and compelling. There's veteran gaming couple Ollie Norliss and Gwen Ryder, the diminuitive, quirky but tough and lovable Mary Martha Corbett (Mary-Em for short, pardon the pun), bewildered novice Tony McWhirter, "game groupie" Janet who appears in the game as a maiden in distress, dedicated second-stringer Holly Frost, and the near-obsessed team leader Chester Henderson. And that's just skimming the surface- almost every character is fascinating.
Is it a perfect book? I suppose not, but it's practically perfect for what it is. It's a sophisticated page turner, and Niven and Barnes could teach Crichton or Clancy a thing or two.
Really Great BookSeeing how I LOVE RPGs and role playing a character, feeling as you are another person, in another world, I always thought 'Man, it would be so cool if you could do it in real life.' I think it's obvious why I loved this book!
In 'Dream Park', Dream Park is a theme park...but not your ordinary theme park. Sporting technology we can only dream of, such as holograms, Dream Park revolves around it's main attraction: the Games. Players represent a character, may it be a Thief, a Warrior, a Magic User- and use real or holographic weapons against hologram monsters and living dead, mixed with actors such as the female sacrifice and the guide. However, 'It's all fun and games until...' a Dream Park employee is murdered, and all clues point to a game member. 'Griffin', head of Dream Park security must enter the game and try to figure out whodunnit while trying to not get beheaded by zombies, birds, and other Game creatures. I HIGHLY reccomend this book to anyone who has played RPGs or likes role-playing, but I think others would like it as well. This book kept me guessing to the end as far as the mystery went, and the characters were fun, enjoyable, realistic, and sometimes not-so-nice. (Draeger, anyone?)


An absolute must for any aspiring "imagineering designers"!-Ken G.
The Best Behind-the-Scenes Disney Book ever writtenI was lucky enough to purchase it (in hardcover) 2 years ago in Walt Disney World, and I have not stopped reading it since. I only wish there were more imagineering books out there. To the Disney Imagaineers- Thank you for giving us a peek at what must be a very rewarding job. A job I hope to have someday.
A beautiful volume for Disney loversContains photos from WDW, Disneyland, Disneyland Paris and Tokyo, and sketches and models of some attractions never built. Shows the entire process from conception of an idea to developing color schemes, to building models, to actual contstruction.


NOW THAT IS A RIDE!!!Thanks Mr. Parks
A Must Read ¿ Action Packed ¿ Full of Suspense
This is one you will not want to put down

Funny Bones
the most hilarious book I've ever read
one of the best books